I'll save you time saying the pickaxe doesn't have a use yet, I just wrote the code for it similar to the shovel because it will be usable. The shovel has a few spots for some extra treasure-finding
Not a lot here as of yet, but what is here has a lot of promise. I do have some nitpicks with the game as it currently exists though.
Being forced to walk while indoors/in a dungeon is painfully slow. The areas are too big to feel like I'm moving at a reasonable pace without running. The first room, where you wake up, is fine, but traversing the forest or the pirate camp feels like it takes forever.
When you get the size-up for Veronika, she says she feels stronger. Is this a stat change? If it is, could there be a text box indicating the bonus she receives?
Pirates are also extremely powerful, even at level 10. I don't think the pirate boss can be defeated with only two party members, but maybe it's doable with more levels on the player character.
The customizability for the main character is staggering, and it's clear you're setting up some kind of story with the purple flowers. I can't wait to see where it goes.
I wish there was an in-between of the dash and walk speed because the pathfinding is not good enough to allow dashing in areas where you can get chased down.
Veronika gets magic stat bonuses. I'm still looking for a plugin that will better explain stats and break down parts of them.
The pirates are the hardest content to beat once you more or less kitted yourself out with the content there is. Also, elemental resistances and weaknesses is a mechanic that makes that fight easier, it's going to be a factor in the game with enemies where it makes sense.
Thank you, it took a surprisingly long amount of time to set up that character creator even as a pre-made plugin lol
Managed to beat the pirates after finding the third party member - my fault for failing to properly explore the town. They're still tough, but definitely within the realm of manageable. Again, good stuff.
I notice there are Furry contents inside and the amount is not few. What's the future you plan for this game? A furry game or monster girls game or balance between both?
← Return to game
Comments
Log in with itch.io to leave a comment.
I cant seem to find a key thats 'hidden in front of my house'
It was said that you'll have to dig for it, the quest system in the next update will have a line "You'll probably need a shovel."
Hope that helps :>
i've been looking for the shovel in the village for 20 minutes now and i still haven't found it. could i please have a clue?
It's not in the village, the shovel and pickaxe are both world pickups in the mine.
The shovel has two uses, I couldn't find any for the pickaxe.
I'll save you time saying the pickaxe doesn't have a use yet, I just wrote the code for it similar to the shovel because it will be usable. The shovel has a few spots for some extra treasure-finding
Not a lot here as of yet, but what is here has a lot of promise. I do have some nitpicks with the game as it currently exists though.
Being forced to walk while indoors/in a dungeon is painfully slow. The areas are too big to feel like I'm moving at a reasonable pace without running. The first room, where you wake up, is fine, but traversing the forest or the pirate camp feels like it takes forever.
When you get the size-up for Veronika, she says she feels stronger. Is this a stat change? If it is, could there be a text box indicating the bonus she receives?
Pirates are also extremely powerful, even at level 10. I don't think the pirate boss can be defeated with only two party members, but maybe it's doable with more levels on the player character.
The customizability for the main character is staggering, and it's clear you're setting up some kind of story with the purple flowers. I can't wait to see where it goes.
I wish there was an in-between of the dash and walk speed because the pathfinding is not good enough to allow dashing in areas where you can get chased down.
Veronika gets magic stat bonuses. I'm still looking for a plugin that will better explain stats and break down parts of them.
The pirates are the hardest content to beat once you more or less kitted yourself out with the content there is. Also, elemental resistances and weaknesses is a mechanic that makes that fight easier, it's going to be a factor in the game with enemies where it makes sense.
Thank you, it took a surprisingly long amount of time to set up that character creator even as a pre-made plugin lol
Managed to beat the pirates after finding the third party member - my fault for failing to properly explore the town. They're still tough, but definitely within the realm of manageable. Again, good stuff.
But Where and how the character grow muscular?
Yea I was loudly wondering that myself? I think this might have got mislabeled somehow.
It's going to have multiple different kinds of expansion content, the current version has one FMG leaning boss
hello, i can't find the way to creser how to do this. thank you in advance.
Where is the end of the story of this version?
In the public build, there's 3 bosses and 2 recruits
I notice there are Furry contents inside and the amount is not few. What's the future you plan for this game? A furry game or monster girls game or balance between both?
It's both. I went a little overboard with furries in the first region and will change that, but it'll have a variety of races
is there a way to heal oneself? love the char editor ^^
At the start, you get given a direction and following that you can find a reusable item that fully heals the party :>